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You're instantly thrown into a set of missions which will chill you to the marrow and unstopper your rectal passage faster than a greased-up poker. These include heroically charging into an Alien's nest to nobly save a comrade, before conducting a not-so-noble hasty retreat. During numerous pursuits reminiscent of James Cameron's stunning film Aliens , you'll fire off every last bullet into hordes of enemies, cack-handedly missing with 90 per cent of them as the superbly coded AI makes your pack-like enemies leap at you from all angles.

If you shoot them on the floor, they'll run across a wall. Shoot at the wall and they'll be ripping at your skull from the ceiling. And just when you've got them in your sights you hear the soul-destroying click of your magazine running dry, choking in a pool of your own blood as you futilely try to reload. The fear is so consuming that you have to train yourself to fire in short bursts, otherwise you'll be left with just a pathetic knife and inevitable death.

However, rather than facing mission after countless mission of waves of Aliens charging mindlessly towards you, you'll also find yourself up against a variety of other opponents.

Such as Predators. Nice chaps, really. Shame about the skinning, hanging upside down and their propensity for collecting skulls, though. Namely yours. Then there's face-huggers, chest-bursters and human guards yup, you get to shoot humans too , each of which require a totally different tactic to defeat. Oh yes, and a few surprises which I won't spoil for you. The marine has a devastating array of weaponry, including perfectly reproduced pulse rifles with a grenade launcher, which produces a rasping firing sound that mingles harmoniously with the rasps from your sphincter, as well as smart guns which home in on the enemy before cutting them up into a thousand acid-stained lumps, which will damage you if you get too intimate with them.

A flamethrower, rocket launcher and shotgun are amongst others in a well-thought-out collecbon. The pace is perfectly balanced, and in line with the better Alien and Predator films, fear is often built through that which you don't see rather than that which you do. The distant screams of victims being shredded, brief glimpses of enemy shadows down the other side of corridors and authentic sound effects lifted straight out of the films are just the start of it.

The wind is eerily daunting, while your overly sensihve motion tracker will have you firing wildly at inanimate objects like loose pipes swinging in the breeze. The context-sensitive soundtrack seamlessly blends itself into each situation and some masterfully erratic lighting and steam effects complete the most psychologically scarring, heart-condition-inducing gaming experience of ail time. And, if at the end you somehow manage to pick your shattered carcass-like body off the floor, you'll find there are two more totally different games to experience, and while they're not quite up to the standard of the Marine missions, they're a damn site more entertaining than the majority of stand-alone FPSs we've been forcably subjected to over the last few years since that game.

The Predator campaign is very different, with missions best described as Thiel with dismemberment. In true hunter style, you must track your prey mseen, before parting them from their skulls. With the ability to leap huge distances, you can lump from tree to tree like a deadlocked Tarzan and while this is somewhat fiddly at first, you'll soon find yourself prancing about like a homicidal ballet dancer.

The Predator's weaponry and gadgetry is also pretty impressive stuff. Weapons include a sniper gun, spear and wrist blades, not forgetting the shoulder-mounted laser.

Your mask lets you view the world in several different ways, including thermal imaging which is perfect for night-time raids, and a zoom option which is ideal for pre-planning ambushes. It takes some practice, but certain weapons need different view modes to lock on targets, but this does make the action very true to the films.

You also have to be careful, as weapons which lock on cause you to de-cloak before you can fire them. The cloaking device helps you move unseen obviously , but drains your limited power supply quickly, while a medipack lets you inject mom energy into your green-blood-smattered body. In fact, most of these toys drain your power source, so it's just as well you can regenerate, but you are left prone for a few seconds.

However, seeing as your healing powers are based on how much energy you have, it's sometimes all too easy to just keep powering yourself up and boosting your healtti if you can find a secluded enough hiding place, although if you find yourself surrounded, there's no avoiding a kicking.

If you're spotted or heard by a patrolling guard, he'll either voice his concern or actively start looking for you. But he won't stop there.

He'll keep on searching until either he finds you, or until you pummel his skull into a carbon pulp. He'll follow you through water and track you by the plants you inadvertently brush as you move. However, it's a shame you don't leave trails ot blood, as this really would have been the clincher, and guards are occasionally prone to standing around like mannequins until they're triggered by your presence. Now it may come as a surprise to you, but the Alien campaign is actually a bit of a laugh.

Sounds a bit strange, right? Ripping open people's ribs, causing the mass-slaughter of innocent security guards, ha ha ha. Yes well done, that sounds totally hilarious, Martin. Rut just bear with me here. In a stroke of near-genius, you get to experience several angles of an Alien's life, starting off as a face-hugger, moving on to being a chest-burster, then a fully fledged Alien.

And the execution is not only tense but, at times, incredibly amusing. Take the chest-burster mission, where you have to find and feed off small mammals to help you grow. Your only form of attack is an ineffectual ankle bite, which means sticking to the shadows, while you scavenge for food inside a complex guarded by hordes of paranoid security guards. As your eyes are inside your mouth, it's impossible not to break down in a child-like hysteria and giggle maniacally as you chase desperately retreating guards around the complex and watch your teeth snap shut while being baked by flame throwers.

Again, the AI is generally superb when it comes to hunting you down. Hide between some obligatory crates and they'll crouch down and find you. Run away and lose them in the shadows and they'll keep searching, muttering out loud that they should have put in for a transfer months ago. The authenticity of NPC actions, reactions and terrified babblings, as well as the conversations they hold to further the plotline not only here, but in the other two campaigns as well , once again add a superb sense of authenticity to the proceedings.

In the Alien missions, you actually feel as though these people are scared. And it's all because of you. It's a complete reversal of the fear you experience as a marine. Now you're the one who can hide, walk on walls and hang off ceilings, although at first wallwalking is almost impossible to do with any effectiveness as you'll be totally disorientated. However, master it, and you'll be almost invincible.

Other offensive options include tail, and claw attacks, and a pounce option which literally tears hapless humans to mince. But once it's sometimes a tad too easy to regenerate, by simply devouring dead bodies. And on one further negative note, the Alien missions are more limited when compared to the other two, and it's a shame you don't really get to work as part of a team of drones. You're sort of a vigilante Alien hero, really. But that's not to say these missions aren't highly playable.

The more observant among you should have noticed a certain enthusiasm running through this review. And you'd be spot on. But there's still one thing I know you all want to know. Is it better than? Could it be? Surely not. TubeMate 3. Google Play. Canon ink cartridge. Beanie Babies movie on Apple. Twee's return on TikTok. Windows Windows. Most Popular. New Releases. Desktop Enhancements. Networking Software.

Trending from CNET. Predator 2 single-player demo Aliens vs. Visit Site. Clicking on the Download Now Visit Site button above will open a connection to a third-party site. Editors' Review Download. There are a lot of quality first-person-shooter games out there to choose from, but few can claim the sheer scare power of this series.

Aliens vs. Predator 2 lets you play as one of three characters: a humanoid Marine, the Alien, or the Predator. Each has its own distinctive traits, but once you're feeling your way through the dark, creepy tunnels of this game, you ll see that no special attributes make it easier on your nerves.

Full Specifications. What's new in version. When viewed from space, they read: "Come and have a go if you think you're hard enough, you dreadlocked, boot-faced sissies. But the Predators in Aliens vs Predator 2 aren't roaming around on Earth. The place they've picked for their hunt is actually a human-run research post that specialises in somewhat dodgy experiments upon Aliens, which includes a fully functioning artificial hive stuffed full of head-biting, colonist-cocooning, acid-for-blood xenomorphs.

Presumably the Predators see this as an opportunity to take on two notable foes at once, collecting both human and alien trophies for their gory collections. But what they may not have banked upon is the fact that the facility itself has run into a little trouble, the aliens breaking loose of their restraints and running amok through the two sections of the large facility, the observation pods and the operations centre.

Throw into the mix a bunch of marines who've turned up to deal with the alien infestation and you've got a recipe for havoc, gore and more brown trousers moments than you can shake a spear at.

As in the original Aliens vs Predator , the single-player game gives you the opportunity to play as either a Predator, marine or an Alien. But whereas the campaigns in AvP were essentially separate stories, Aliens vs Predator 2's sports a single coherent storyline, showing the same events through the eyes of different species. So in some situations, you'll hear word of what one species is up to, then get to experience it first-hand in its campaign. It's a welcome touch that makes the three campaigns tie together rather well.

As you'd expect, each of the species has very different characteristics and technology, requiring distinctly different tactics to be employed for each one.

The marines, for example, are not as physically strong as the Aliens or Predators, but this doesn't mean you're going to get slaughtered the moment you step into the research complex. The marines have access to a wide range of weaponry including the pulse rifle, which you begin the game with, a shotgun, pistol and enemy tracking smart gun, all featured in the Aliens movies.

Plus you get your hands on some other unseen weaponry, comprised of the usual FPS assortment: sniper rifle, rocket launcher, grenade launcher, and mini-gun. To top it all off, additional toys are available, such as night-vision, flashlight, a hacking device and a welding torch that can be used to open certain doors or hatches there's very little key collecting in this game , and the marine's friend, the motion tracker.

The latter shows the position relative to you of any moving object including swinging chains and doors, which increases tension by causing a few false alarms and is invaluable in knowing when something's lurking round the corner for you, be it human, synthetic, Alien or Predator. All of the above means that the marine campaign requires you to be fleet of foot and fast of trigger finger - as in most 3D shooters.

If, on the other hand, you're more of a Thief fan or chose to root for the dreadlocked one in the two Predator movies, then the Predator campaign will probably be your first stop although you'd be a fool not to have a crack at all three campaigns. As the Predator, you pick up various weapons as you go through the game, including a net gun, a shoulder mounted cannon, a flying disc weapon and a pistol, but you start off with only a couple at your disposal - your claws and a spear gun.

However, these weapons are perfectly sufficient to take on the human foes that the first couple of levels throw at you. How so? Because your primary strength as the Predator is your stealth - your cloaking device keeps you perfectly hidden from humans and synthetics, your vision device makes your foes stand out against the background and you have a zoom facility that lets you take out targets from a distance - the disc and shoulder cannon even home in automatically, making you a formidable foe.

But there's a catch - after all, the game would get pretty dull if you were undefeatable. Actually, make that a few catches. The targeting cursor of your disc weapon and shoulder cannon can be seen by your enemies, giving them a good idea where you are. And actually firing these two weapons deactivates your cloak, as does walking through water.

Also, your weapons, your cloaking device and the medi-comp device you can use to heal yourself rely on energy - you can regenerate energy by just switching to a free-energy device called an Energy Sifter which will replenish your energy meter. This device makes a hell of a noise when you use it though so any foes in the area are likely to cotton on to the fact you're there.

Additionally, when it comes to fighting Aliens, you're not so hot - they can see you cloaked or uncloaked and whereas you can deal with a few humans up close, the Aliens are far better at close range combat than you are. Combating Aliens usually involves backpedalling frantically while you're blasting away at them with your shoulder cannon. The most suprising thing about the Alien campaign is that you don't start the game fully-grown - instead you begin life as a Facehugger, as depicted in the movies.

With no defensive capabilities, you have to sneak your way around the corridors of the complex, climbing walls and skittering through vents till you find a lone victim to, er, hug faces with. The next level then starts with a wonderfully gruesome view from inside your victim's torso, which you gnaw and burst your way out of now in the second stage of Alien development: the Chestburster. You're quite vulnerable at this stage and can no longer crawl around walls and ceilings; again, you have to stealthily move around the complex until you find a place with fluffy animals to nourish on and grow into an Alien drone proper.

Only then do you get the ability to hack and slash your opponents to pieces, pounce at them or bite their heads off and feed on their bodies to restore your own energy. While you might think playing as a lone Alien would require huge amounts of stealth, this isn't the case.

Speed and cunning is more important - the latter is required to find alternate routes round the automated sentry guns that can cut you to pieces in seconds, while the former lets you get close to your opponents and take them out, especially with no long range weapons at your disposal.

A little disappointingly, enemies do tend to see you if even if you're hanging from the ceiling in a dark corner - in single player, at least. Multiplayer is a different story, since human players actually have to remember to look up. Unlike the previous game or the Aliens movie, Aliens vs Predator 2 doesn't solely take place in the corridors of a deserted colony or an Alien hive. True, you do get to visit those locations, but you also get to wander around alien jungles as the Predator or through the corridors of the research complex and pods as all three species.

The level design is pretty damn good and convincing. In fact, the game has a lot in common with the Aliens comics, which often centre around the dodgy activities of those attempting to exploit the Alien as a bio-weapon.

Such attempts usually end in tears and much tearing of flesh and Aliens vs Predator 2 is no different.



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